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515281184Analyzed
3v3 RM · 15d ago on Oct 21, 2026· 30m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Persians · Ecuador
1086
+12
🇹🇼 Franks · Taiwan
1048
+14
🇹🇼 Teutons · Taiwan
1037
+14
vs
🇩🇪 Saracens · Germany
1005
-15
🇩🇪 Burgundians · Germany
1002
-13
978
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,272 10:29 14:08 — ⛏ Fast Castle
35 1,063 10:08 — — ⚔ Towers FC
31 928 11:00 14:47 — ⛏ Fast Castle
30 892 12:44 18:05 — ⛏ Fast Castle
26 768 11:23 — —
23 679 11:36 24:18 —

Resources

Player Food Wood Gold Stone Spent Collected
6,240 6,030 2,615 775 15,660 17,341
6,630 4,155 1,250 850 12,885 14,225
6,010 4,215 2,095 100 12,420 15,888
6,140 4,700 910 200 11,950 11,916
5,100 3,611 300 1,500 10,511 12,567
3,305 2,540 325 0 6,170 7,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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