AoeStats
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Socotra

515491929Analyzed
1v1 RM · 15d ago on Oct 22, 2026· 38m 47s· 2 players
Game mode
Random Map
Map size
96×96
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
730
+16
vs
🇺🇸 Byzantines · United States
725
-27
Player eAPM Actions Feudal Castle Imperial Opening
30 1,153 10:34 22:38 — ⚔ FC into Scouts
12 454 12:23 31:36 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,205 2,790 1,555 2,275 11,825 13,529
5,300 4,090 555 775 10,720 10,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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