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Arena

514519857Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1384
+13
🇦🇺 Tatars · Australia
1384
+13
vs
🇩🇪 Poles · Germany
1325
-13
🇩🇪 Teutons · Germany
1323
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,193 10:18 14:41 30:41 ⛏ Fast Castle
48 2,191 9:45 13:17 29:01 ⛏ Fast Castle
36 1,663 10:41 14:49 27:48 ⛏ Fast Castle
31 1,410 10:15 13:53 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,340 12,245 26,795 3,450 74,830 81,694
40,350 15,880 13,250 4,260 73,740 79,573
21,835 21,720 20,155 2,200 65,910 68,284
22,565 15,424 9,665 3,450 51,104 58,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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