AoeStats
← Isaac

Baltic

512299346Analyzed
2v2 RM · 12d ago on Oct 9, 2026· 30m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1348
+15
🇦🇺 Armenians · Australia
1347
+15
vs
🇦🇷 Saracens · Argentina
1351
-15
🇦🇷 Malay · Argentina
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,549 9:54 19:25 — ◆ Galleys FC
45 1,384 10:17 20:42 — ⛏ Fish Boom into Fire Galleys FC
30 936 10:53 25:55 — ⛏ Fish Boom
22 694 10:00 24:50 —

Resources

Player Food Wood Gold Stone Spent Collected
6,075 13,768 4,870 200 24,913 25,218
8,990 4,486 2,780 0 16,256 16,927
5,975 8,667 1,340 165 16,147 17,012
6,250 4,761 1,030 70 12,111 13,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.