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Arena

512291323Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 70m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1332
+16
🇦🇺 Britons · Australia
1331
+16
vs
🇮🇳 Gurjaras · India
1352
-17
🇷🇺 Italians · Russia
1302
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,568 9:53 13:44 29:21 ⛏ Fast Castle
49 3,439 10:03 13:46 28:29 ⛏ Fast Castle
36 2,530 9:55 14:04 26:34 ⛏ Fast Castle
34 2,420 9:59 14:14 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,855 38,880 32,905 2,420 181,060 189,176
33,460 45,215 25,150 2,185 106,010 116,575
32,035 43,180 22,375 6,915 104,505 120,111
42,445 29,755 17,180 2,895 92,275 126,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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