AoeStats
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Yucatan

511861237Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
945
+13
🇫🇷 Mongols · France
935
+13
🇨🇴 Huns · Colombia
930
+14
vs
🇺🇸 Goths · United States
903
-15
🇺🇸 Italians · United States
878
-13
🇺🇸 Wei · United States
848
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,421 11:37 18:12 36:42 ⛏ Fast Castle
31 1,797 10:58 18:39 42:23
30 1,741 11:05 16:29 41:06 ⛏ Fast Castle
27 1,567 11:51 16:29 36:02 ⛏ Fast Castle
26 1,509 10:39 18:23 35:11 ⛏ Fast Castle
20 1,144 11:02 18:11 23:29 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,840 25,658 21,340 8,455 94,293 116,693
40,035 22,508 15,550 1,965 80,058 86,258
42,565 17,582 15,910 3,100 79,157 84,352
36,035 18,705 19,115 1,515 75,370 99,162
19,770 18,045 10,280 4,320 52,415 56,145
15,350 13,605 7,005 2,325 38,285 43,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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