AoeStats
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Arena

512551900Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 30m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
937
+12
🇲🇽 Malians · Mexico
936
+12
933
+12
🇺🇸 Danes · United States
921
+13
vs
🇺🇸 Huns · United States
893
-14
🇦🇷 Khmer · Argentina
891
-13
🇦🇷 Portuguese · Argentina
818
-11
🇦🇷 Burgundians · Argentina
817
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 831 10:24 15:00 — ⛏ Fast Castle
21 651 11:39 18:34 — ⛏ Fast Castle
19 598 15:09 20:08 — ⛏ Fast Castle
18 571 10:59 15:14 27:34 ⛏ Fast Castle
18 547 10:50 15:39 28:52 ⛏ Fast Castle
13 394 10:32 — —
9 273 11:44 20:29 — ⛏ Fast Castle
7 232 11:23 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,100 4,835 2,940 1,400 16,275 17,674
7,175 5,110 2,575 1,400 16,260 17,992
6,500 4,250 1,945 1,500 14,195 16,458
5,635 3,630 1,235 2,075 12,575 13,889
5,675 4,080 1,315 1,400 12,470 15,988
4,475 2,785 525 775 8,560 8,576
4,900 2,765 700 160 8,525 12,339
3,375 2,840 0 720 6,935 9,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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