AoeStats
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Black Forest

514705206Analyzed
4v4 RM · 20h ago on Oct 18, 2026· 8m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1000
+38
🇦🇷 Georgians · Argentina
992
+12
🇲🇽 Bengalis · Mexico
959
+13
🇲🇽 Shu · Mexico
950
+14
vs
🇧🇴 Lithuanians · Bolivia
913
-13
🇨🇳 Magyars · China
902
-13
🇺🇸 Khmer · United States
899
-13
🇺🇸 Sicilians · United States
890
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 281 — — —
30 253 — — —
25 215 — — —
24 203 — — —
22 190 — — —
15 131 — — —
15 131 — — —
7 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 377 50 0 1,477 1,529
1,300 150 0 0 1,450 1,475
950 467 0 0 1,417 1,566
1,200 125 0 0 1,325 1,580
850 430 0 0 1,280 1,541
1,100 50 50 0 1,200 1,342
650 250 50 0 950 1,100
600 184 0 0 784 813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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