AoeStats
← maxhwillson

Arena

517601909Analyzed
4v4 RM · 7d ago on Oct 31, 2026· 108m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
979
+18
🇲🇽 Slavs · Mexico
978
+18
🇨🇱 Cumans · Chile
975
+18
🇨🇦 Persians · Canada
906
+19
vs
🇦🇷 Mongols · Argentina
1298
-28
🇺🇸 Franks · United States
1021
-20
🇺🇸 Koreans · United States
907
-14
🇺🇸 Malians · United States
817
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 5,432 10:07 14:11 30:00 ⛏ Fast Castle
41 4,472 11:38 16:55 29:10 ⛏ Fast Castle
38 4,093 11:01 15:58 33:40 ⚔ FC into Scouts
37 4,020 12:22 16:57 31:10 ⛏ Fast Castle
33 3,594 10:58 14:58 29:11 ⛏ Fast Castle
12 1,353 10:16 17:31 33:09 ⛏ Fast Castle
9 947 13:14 18:08 — ⛏ Fast Castle
3 380 12:37 18:05 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
123,260 41,670 27,460 14,930 207,320 222,770
147,990 29,271 26,035 1,880 205,176 218,443
61,520 58,360 37,585 5,735 163,200 242,629
59,750 33,065 50,325 9,820 152,960 156,208
63,620 50,210 23,015 8,225 145,070 148,739
12,805 10,420 6,620 1,050 30,895 33,569
11,375 12,145 3,015 2,300 28,835 30,579
11,285 8,725 2,325 850 23,185 32,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.