AoeStats
← maxhwillson

Black Forest

512812849Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Celts · Nicaragua
1056
+12
🇺🇸 Persians · United States
1048
+12
🇺🇸 Ethiopians · United States
993
+14
🇬🇧 Saxons · United Kingdom
982
+15
vs
🇨🇱 Britons · Chile
1214
-23
🇺🇸 Ethiopians · United States
974
-14
🇺🇸 Lithuanians · United States
824
-17
🇺🇸 Slavs · United States
812
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,236 9:14 25:04 37:56 ⚔ M@A into Archers
27 1,370 11:56 18:27 47:44 ⛏ Fast Castle
26 1,284 10:58 20:50 36:16 ⚔ Towers FC
20 1,012 10:51 27:35 43:44 ⚔ M@A Rush
20 1,009 13:14 18:49 — ⛏ Fast Castle
16 821 13:37 31:56 — ⚔ Archers into Skirms
13 625 13:47 17:41 — ⛏ Fast Castle
8 380 11:32 24:04 43:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,020 17,515 8,410 100 55,045 58,395
18,395 16,329 6,735 1,710 43,169 51,717
15,840 12,830 7,280 1,380 37,330 41,335
9,725 7,663 6,640 2,375 26,403 30,262
12,120 4,928 4,065 2,095 23,208 27,937
9,290 5,705 4,375 1,670 21,040 23,878
5,650 6,852 925 1,150 14,577 15,694
4,710 6,117 1,205 1,730 13,762 16,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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