AoeStats
← maxhwillson

Arena

512805755Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 49m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
843
+14
🇺🇸 Danes · United States
798
+16
🇺🇸 Burgundians · United States
780
+17
vs
🇺🇸 Franks · United States
997
-23
🇺🇸 Slavs · United States
829
-17
🇺🇸 Byzantines · United States
563
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 1,648 12:29 21:28 36:47 ⚔ Scout Rush
22 1,099 11:23 15:23 30:42 ⛏ Fast Castle
22 1,084 11:19 17:20 43:11 ⛏ Fast Castle
19 966 10:37 18:49 33:19 ⛏ Fast Castle
10 496 11:09 19:39 39:19 ⛏ Fast Castle
7 362 14:22 25:53 39:56 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
19,855 20,265 6,790 3,500 50,410 68,007
21,090 14,475 11,345 3,000 49,910 74,130
19,680 14,915 8,910 925 44,430 61,205
20,460 11,470 7,585 3,555 43,070 48,086
16,080 8,605 5,720 1,600 32,005 36,619
8,560 7,945 4,095 975 21,575 29,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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