AoeStats
← Duckinator9000

Arabia

511447120Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 40m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1130
+16
🇺🇸 Gurjaras · United States
1098
+17
vs
🇺🇸 Maya · United States
1130
-17
🇺🇸 Varangians · United States
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 2,535 9:29 22:43 — ⚔ Archer Rush
32 1,308 14:49 22:52 38:40 ⚔ M@A Rush
29 1,191 11:24 20:03 — ⛏ Fast Castle
13 546 9:35 22:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,835 10,112 6,130 1,300 31,377 33,799
7,165 9,218 6,400 300 23,083 25,589
6,360 5,251 980 1,625 14,216 17,080
7,020 4,850 1,010 350 13,230 12,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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