AoeStats
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Arena

515491409Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 54m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
876
+17
🇹🇷 Malians · Türkiye
856
+18
vs
🇨🇿 Mongols · Czechia
911
-18
🇨🇿 Vietnamese · Czechia
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,967 9:58 14:07 42:52 ⛏ Fast Castle
20 1,106 12:10 20:00 33:41 ⛏ Fast Castle
15 785 14:59 22:59 41:07 ⛏ Fast Castle
15 796 10:39 21:17 33:25 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,790 16,875 11,930 940 47,535 59,845
18,650 11,350 9,515 750 40,265 47,115
14,730 12,345 4,635 995 32,705 35,501
11,185 12,170 5,990 800 30,145 31,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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