AoeStats
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Glade

518480981Analyzed
1v1 RM · 1d ago on Nov 3, 2026· 56m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
514
+14
vs
476
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 910 9:27 22:13 35:52 ⛏ Fast Castle
11 635 12:05 19:43 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,170 11,424 11,430 2,850 47,874 62,348
17,860 10,530 11,115 4,375 43,880 50,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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