AoeStats
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Arena

512084591Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1057
+12
🇺🇸 Lithuanians · United States
1049
+13
🇺🇸 Italians · United States
1028
+13
🇲🇽 Celts · Mexico
1008
+17
vs
🇺🇸 Bohemians · United States
1016
-15
🇺🇸 Malians · United States
1000
-14
🇺🇸 Spanish · United States
950
-12
🇺🇸 Wei · United States
925
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,894 10:37 14:23 29:24 ⛏ Fast Castle
25 1,048 11:32 15:12 39:15 ⛏ Fast Castle
23 980 11:07 20:47 35:00 ⛏ Fast Castle
20 829 10:49 15:04 30:37 ⛏ Fast Castle
18 749 11:00 18:09 36:36 ⛏ Fast Castle
17 713 11:00 17:25 32:48 ⛏ Fast Castle
17 719 10:56 18:08 39:43 ⛏ Fast Castle
10 436 11:26 21:48 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,915 10,625 11,770 4,850 54,160 63,922
14,825 12,870 7,070 1,600 36,365 47,827
16,320 10,980 7,015 375 34,690 47,260
14,520 10,930 6,660 1,700 33,810 43,258
13,070 11,530 7,685 1,500 33,785 42,630
15,085 12,730 3,145 1,510 32,470 37,086
14,715 7,290 8,065 1,500 31,570 36,795
12,385 10,810 3,205 1,655 28,055 29,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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