AoeStats
← snow_dc-10

Arena

515831786Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Sicilians · Ecuador
631
+16
🇨🇱 Byzantines · Chile
618
+17
vs
🇪🇸 Spanish · Spain
635
-22
🇨🇦 Vikings · Canada
633
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 905 9:55 18:38 30:25 ⛏ Fast Castle
18 749 11:05 19:12 35:54 ⛏ Fast Castle
13 522 11:40 23:00 34:39
6 243 16:24 29:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,685 14,005 8,645 900 41,235 48,385
13,635 9,410 4,715 1,005 28,765 33,108
10,615 7,170 4,055 1,400 23,240 28,559
10,675 7,145 3,435 1,400 22,655 29,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.