AoeStats
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African Clearing

518441663Analyzed
4v4 RM · 12d ago on Nov 3, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1277
+13
🇫🇷 Mongols · France
1173
+17
🇫🇷 Huns · France
1167
+17
🇩🇪 Bulgarians · Germany
1159
+18
vs
🇨🇳 Dravidians · China
1272
-19
🇨🇳 Burgundians · China
1206
-17
🇬🇧 Britons · United Kingdom
1174
-15
🇨🇳 Maya · China
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,425 16:48 21:36 36:51 ⛏ Fast Castle
42 1,748 12:09 20:42 — ⚔ Scout Rush
38 1,579 17:13 27:27 — ⚔ Archer Rush
34 1,408 12:07 25:40 — ⚔ Scout Rush
30 1,266 14:37 18:13 38:34 ⛏ Fast Castle
27 1,133 11:43 29:15 — ⚔ Tower Rush
15 647 14:43 20:26 — ⚔ Archers FC
14 570 13:01 18:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,330 14,335 11,895 300 40,860 42,798
16,085 9,720 6,710 1,215 33,730 34,178
17,150 10,343 4,845 1,250 33,588 42,492
11,910 7,515 2,540 650 22,615 24,511
6,925 8,382 1,805 425 17,537 20,892
5,600 5,105 1,575 1,810 14,090 15,453
4,990 4,374 2,115 200 11,679 12,751
5,575 2,905 660 1,385 10,525 10,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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