AoeStats
← CyberMendigo

Arabia

512118024Analyzed
3v3 RM · 9d ago on Oct 8, 2026· 65m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1014
+19
🇲🇽 Japanese · Mexico
1012
+19
🇲🇽 Magyars · Mexico
977
+20
vs
🇲🇽 Jurchens · Mexico
1130
-21
🇲🇽 Japanese · Mexico
1110
-21
🇲🇽 Burgundians · Mexico
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 4,044 9:27 22:58 46:02 ⚔ M@A into Archers
42 2,746 9:56 25:14 46:21 ⚔ M@A into Skirms
37 2,417 12:37 18:16 45:58 ⛏ Fast Castle
33 2,159 10:07 27:22 52:07 ⚔ M@A into Archers into Skirms
20 1,329 9:44 26:13 48:17
17 1,128 12:00 26:20 53:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,575 30,370 13,795 1,090 78,830 96,851
31,340 11,994 25,430 3,175 71,939 85,703
22,355 24,519 14,065 3,840 64,779 74,795
25,175 13,020 14,310 3,725 56,230 61,486
21,950 17,755 9,245 2,320 51,270 54,816
20,725 11,289 9,500 1,955 43,469 56,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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