AoeStats
← 小敏

African Clearing

511281663Analyzed
2v2 RM · 8d ago on Oct 4, 2026· 63m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1169
+14
🇵🇰 Ethiopians · Pakistan
1166
+15
vs
🇷🇺 Mapuche · Russia
1170
-16
🇺🇸 Varangians · United States
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,235 12:35 19:59 40:36 ⚔ Scout Rush
27 1,684 11:04 15:25 44:17 ⛏ Fast Castle
19 1,201 15:42 22:36 51:00 ⚔ Tower Rush
16 1,022 13:03 23:50 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,400 28,025 27,315 3,835 88,575 89,523
40,840 21,806 14,485 5,050 82,181 90,551
27,490 31,630 14,480 1,200 74,800 77,154
5,485 2,748 815 790 9,838 9,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.