AoeStats
← HAN | Roronoa Zoro

Socotra

506889812Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1209
+15
🇺🇸 Japanese · United States
1203
+16
🇹🇷 Britons · Türkiye
1214
-16
🇹🇷 Franks · Türkiye
1176
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,185 9:10 26:33 43:27 ⚔ Scout Rush
38 1,879 9:50 28:45 — ⚔ Skirms into Scouts into Archers
37 1,850 8:56 29:51 — ⚔ Archers into Skirms
33 1,635 10:42 22:29 44:51 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
19,260 10,370 9,420 1,500 40,550 42,553
17,455 9,608 9,270 2,050 38,383 41,390
10,525 9,919 9,530 840 30,814 31,822
7,245 11,070 4,965 975 24,255 25,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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