AoeStats
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Arena

515490564Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 37m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1063
+13
🇬🇧 Mongols · United Kingdom
917
+19
🇨🇳 Saxons · China
906
+19
🇪🇸 Vietnamese · Spain
901
+20
vs
🇦🇷 Cumans · Argentina
1045
-20
🇦🇷 Italians · Argentina
988
-18
🇮🇳 Berbers · India
968
-17
🇨🇴 Wei · Colombia
941
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,426 9:51 16:52 32:09 ⛏ Fast Castle
33 1,240 10:46 14:16 36:35 ⛏ Fast Castle
24 905 10:28 22:21 29:25 ⛏ Fast Castle
21 763 11:24 17:03 — ⛏ Fast Castle
20 727 11:41 18:48 36:04 ⛏ Fast Castle
18 687 11:31 18:29 — ⛏ Fast Castle
18 664 10:28 18:14 31:19 ⛏ Fast Castle
12 436 11:15 16:22 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,120 20,695 8,700 3,600 45,115 48,359
17,970 11,495 5,190 855 35,510 37,895
13,800 10,195 4,675 1,800 30,470 33,741
16,425 7,955 4,655 200 29,235 34,284
10,700 10,085 5,660 1,550 27,995 31,437
13,795 8,235 4,295 1,400 27,725 30,349
6,725 5,370 910 950 13,955 16,085
4,270 2,575 810 1,405 9,060 10,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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