AoeStats
← Reimalo_2

Black Forest

511334608Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 12m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1232
+14
🇩🇪 Britons · Germany
1225
+14
🇯🇵 Teutons · Japan
1225
+14
🇮🇳 Franks · India
1214
+15
vs
🇪🇸 Persians · Spain
1209
-15
🇨🇱 Maya · Chile
1189
-14
🇪🇸 Saxons · Spain
1183
-14
🇩🇪 Malians · Germany
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 1,096 10:46 — — ⛏ Fast Castle
50 649 8:55 — — ⚔ M@A into Archers
40 524 11:35 — — ⛏ Fast Castle
36 462 11:33 — —
35 449 11:02 — — ⛏ Fast Castle
34 444 10:45 — — ⚔ Scout Rush
31 403 11:15 — — ⛏ Fast Castle
23 298 10:06 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,525 1,135 250 0 4,910 4,725
3,200 982 250 0 4,432 4,776
2,475 1,175 465 0 4,115 4,119
3,070 925 50 0 4,045 4,436
2,800 990 250 0 4,040 5,048
2,900 773 200 0 3,873 5,003
2,350 970 250 0 3,570 4,700
2,100 727 0 0 2,827 3,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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