AoeStats
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Arena

515409092Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 62m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1212
+17
🇺🇸 Maya · United States
1207
+17
🇲🇽 Japanese · Mexico
1199
+18
🇲🇽 Malians · Mexico
1148
+21
vs
🇲🇽 Ethiopians · Mexico
1272
-20
🇨🇱 Teutons · Chile
1243
-18
🇮🇳 Hindustanis · India
1224
-18
🇧🇷 Khmer · Brazil
1216
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,285 11:04 17:54 35:59 ⛏ Fast Castle
30 1,875 10:43 14:39 32:04 ⛏ Fast Castle
25 1,524 10:46 15:39 32:52 ⛏ Fast Castle
25 1,537 10:24 17:37 40:35 ⛏ Fast Castle
21 1,292 10:24 14:12 28:11 ⛏ Fast Castle
19 1,156 11:19 15:46 — ⛏ Fast Castle
18 1,127 9:18 24:45 37:30 ⚔ Towers FC
18 1,136 12:15 15:08 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,515 24,860 28,390 3,680 104,445 119,821
37,805 32,515 7,935 2,135 80,390 87,590
30,895 14,845 25,745 6,150 77,635 104,986
40,055 22,270 6,205 4,900 73,430 85,830
30,395 25,680 10,215 5,490 71,780 78,728
23,200 26,275 13,965 4,305 67,745 79,368
26,500 16,555 13,830 3,735 60,620 77,887
12,600 11,673 3,875 860 29,008 38,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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