AoeStats
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Arena

513137697Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 63m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1037
+15
🇨🇳 Ethiopians · China
1035
+15
🇦🇷 Khmer · Argentina
1006
+16
🇧🇷 Huns · Brazil
976
+17
vs
🇭🇰 Persians · Hong Kong SAR China
1026
-17
🇨🇳 Romans · China
1016
-16
🇨🇳 Italians · China
998
-15
🇨🇳 Franks · China
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,678 10:32 15:12 33:22 ⛏ Fast Castle
34 2,169 10:36 17:07 36:48 ⛏ Fast Castle
28 1,820 10:48 15:46 36:40 ⛏ Fast Castle
27 1,728 12:13 16:40 37:32 ⛏ Fast Castle
27 1,744 12:02 15:53 61:02 ⛏ Fast Castle
23 1,495 10:08 16:40 26:25 ⛏ Fast Castle
18 1,154 10:33 14:40 38:32 ⛏ Fast Castle
18 1,146 12:00 16:37 49:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,290 42,675 56,940 4,755 162,660 168,589
50,290 28,420 35,955 10,890 125,555 137,778
55,050 23,920 26,240 3,295 108,505 114,113
36,430 23,545 11,185 2,735 73,895 81,134
22,000 34,455 14,500 2,720 73,675 83,340
33,930 14,255 22,800 1,535 72,520 106,185
27,210 24,070 4,095 780 56,155 61,566
20,740 21,310 9,790 2,875 54,715 75,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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