AoeStats
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Arena

513133835Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 46m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1108
+13
🇹🇷 Romans · Türkiye
1101
+14
🇨🇳 Spanish · China
1087
+14
🇧🇷 Huns · Brazil
956
+20
vs
🇨🇳 Khmer · China
1081
-17
🇨🇳 Mongols · China
1052
-15
🇨🇳 Koreans · China
1033
-15
🇨🇳 Wu · China
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,084 9:58 14:32 — ⛏ Fast Castle
44 2,044 9:25 15:40 39:47 ⛏ Fast Castle
34 1,578 9:57 14:40 30:05 ⛏ Fast Castle
34 1,589 11:27 16:52 40:08 ⛏ Fast Castle
28 1,298 10:36 14:15 27:45 ⛏ Fast Castle
27 1,259 11:32 15:53 34:03 ⚔ FC into Skirms
25 1,152 10:00 15:16 28:45 ⛏ Fast Castle
18 835 12:36 16:24 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,460 23,165 16,000 3,855 66,480 71,109
33,045 12,305 16,915 1,700 63,965 70,360
19,850 23,585 8,975 1,730 54,140 61,139
26,280 8,520 15,305 1,500 51,605 60,192
19,880 13,995 5,670 2,250 41,795 45,750
18,000 14,780 6,475 2,250 41,505 53,670
15,250 14,215 9,090 2,900 41,455 52,190
6,385 6,778 2,075 1,930 17,168 18,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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