AoeStats
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Arena

505358043Analyzed
4v4 RM · 2mo ago on Sep 9, 2026· 6m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1205
+18
🇺🇸 Byzantines · United States
1184
+18
🇺🇸 Spanish · United States
1172
+19
🇧🇷 Khmer · Brazil
1167
+19
vs
🇪🇨 Gurjaras · Ecuador
1311
-22
🇦🇷 Persians · Argentina
1257
-19
🇲🇽 Romans · Mexico
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 314 — — —
42 277 — — —
37 243 — — —
32 211 — — —
30 195 — — —
26 173 — — —
17 109 — — —
12 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 275 0 0 1,575 1,734
1,250 150 0 0 1,400 1,701
1,000 346 50 0 1,396 1,541
1,000 192 0 0 1,192 1,033
800 225 0 0 1,025 1,182
700 225 0 0 925 1,093
600 150 0 0 750 989
550 0 50 0 600 562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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