AoeStats
← josantonio2904

Arabia

512552135Analyzed
3v3 RM · 10d ago on Oct 10, 2026· 6m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
539
+13
🇨🇴 Teutons · Colombia
531
+13
🇨🇴 Franks · Colombia
512
+14
vs
🇲🇽 Chinese · Mexico
522
-16
🇨🇳 Danes · China
461
-13
🇺🇸 Khmer · United States
413
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 287 — — —
24 159 — — —
18 116 — — —
17 114 — — —
8 54 — — —
6 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 250 50 0 1,200 1,223
700 175 50 0 925 881
450 400 50 0 900 1,029
600 250 0 0 850 1,103
700 50 0 0 750 729
500 100 0 0 600 845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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