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African Clearing

511387237Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1834
+12
🇦🇷 Wu · Argentina
1746
+15
🇨🇱 Sicilians · Chile
1696
+17
🇮🇹 Slavs · Italy
1616
+21
vs
🇨🇦 Dravidians · Canada
1757
-17
🇮🇪 Burmese · Ireland
1754
-17
🇮🇪 Spanish · Ireland
1720
-16
🇳🇱 Shu · Netherlands
1690
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 3,369 13:29 17:26 36:17 ⛏ Fast Castle
60 2,978 12:36 16:57 43:37 ⚔ FC into Archers
50 2,468 12:32 20:22 39:56 ⚔ Archer Rush
45 2,254 11:00 22:39 40:18 ⛏ Fast Castle
43 2,132 23:51 28:33 — ⚔ Drush into Towers FC
36 1,814 12:01 32:27 49:15 ⚔ Scouts into Towers into Skirms
32 1,614 12:51 17:19 47:49 ⛏ Fast Castle
30 1,514 12:22 16:28 47:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,260 21,232 12,990 1,940 69,422 72,445
25,270 20,503 12,640 1,675 60,088 69,798
26,965 15,175 10,405 1,375 53,920 56,950
21,975 18,039 7,285 4,435 51,734 58,055
16,690 14,819 9,285 1,030 41,824 42,684
16,375 12,375 2,790 3,275 34,815 36,607
15,280 10,889 4,610 3,195 33,974 34,762
12,170 10,723 955 3,065 26,913 29,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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