AoeStats
← Nalisen

Baltic

512928927Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 78m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
804
+12
🇨🇳 Wu · China
753
+14
🇨🇳 Spanish · China
720
+15
🇨🇳 Burgundians · China
705
+16
vs
🇧🇪 Spanish · Belgium
775
-17
🇸🇪 Koreans · Sweden
703
-14
🇲🇽 Spanish · Mexico
680
-13
🇨🇦 Inca · Canada
664
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,858 10:51 20:31 37:03 ⛏ Fast Castle
34 2,629 12:26 21:31 49:55
31 2,421 12:35 21:36 41:09 ⛏ Fast Castle
24 1,862 12:15 16:39 35:34 ⛏ Fast Castle
20 1,533 13:30 28:41 58:48 ⚔ Fish Boom into Drush into Fire Galleys into Archers
19 1,518 12:49 25:02 36:36 ⛏ Fast Castle
18 1,414 11:56 19:03 38:40 ⛏ Fish Boom FC
9 725 12:11 20:27 31:20 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,030 10,950 34,615 1,050 94,645 103,230
39,740 17,097 34,580 3,045 94,462 107,154
45,965 29,540 5,860 3,325 84,690 90,079
18,015 36,003 16,235 3,740 73,993 74,362
26,210 29,996 6,605 5,990 68,801 79,373
38,395 11,240 14,810 2,995 67,440 80,372
17,235 20,985 17,845 3,475 59,540 61,483
15,845 13,190 8,365 4,205 41,605 44,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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