AoeStats
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Baltic

511661263Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 49m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
853
+13
🇺🇸 Inca · United States
846
+13
🇺🇸 Tupi · United States
803
+15
🇨🇱 Hindustanis · Chile
765
+17
vs
🇵🇪 Mongols · Peru
837
-17
🇺🇸 Japanese · United States
794
-15
🇺🇸 Khmer · United States
783
-14
🇫🇷 Persians · France
724
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,480 10:57 20:04 34:09 ⛏ Fast Castle
27 1,320 12:58 17:11 32:24 ⛏ Fast Castle
25 1,243 17:04 24:17 48:07 ⛏ Fast Castle
19 942 12:12 24:11 41:41 ⛏ Fish Boom FC
16 800 10:23 22:21 47:05 ⛏ Fish Boom into Fire Galleys FC
15 750 17:13 25:49 37:50 ⚔ Fish Boom FC into Scouts
15 730 12:40 25:26 39:00 ⚔ Champi Rush
11 548 17:14 26:24 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,305 15,170 16,800 8,470 80,745 89,053
15,600 18,460 11,695 2,450 48,205 50,329
15,895 16,145 4,765 2,310 39,115 46,837
18,185 10,898 7,300 1,500 37,883 53,141
14,680 7,590 9,485 1,425 33,180 41,433
14,525 13,455 3,820 1,195 32,995 39,154
9,050 8,434 7,170 2,095 26,749 29,368
11,085 7,585 5,325 1,680 25,675 29,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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