AoeStats
← [Snats] Sjoerd&Naat Carrier

Baltic

511019019Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 25m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
1344
+20
🇳🇱 Armenians · Netherlands
1297
+22
vs
🇻🇳 Varangians · Vietnam
1443
-21
🇨🇦 Persians · Canada
1442
-21
Player eAPM Actions Feudal Castle Imperial Opening
100 2,594 9:49 — — ⛏ Fish Boom into Galleys into Fire Galleys FC
52 1,347 10:42 16:21 — ⛏ Fish Boom into Galleys FC
42 1,095 10:34 23:04 — ⛏ Fish Boom into Galleys into Fire Galleys FC
34 892 11:20 19:11 — ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,775 9,693 3,280 100 18,848 19,993
4,900 10,012 2,125 0 17,037 17,922
4,100 9,178 3,115 105 16,498 16,864
4,455 7,831 2,215 160 14,661 15,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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