AoeStats
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Arabia

517543243Analyzed
3v3 RM · 12d ago on Oct 31, 2026· 40m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1311
+10
🇩🇪 Persians · Germany
1220
+13
🇩🇪 Armenians · Germany
1188
+15
vs
🇲🇽 Saxons · Mexico
1189
-14
🇺🇸 Muisca · United States
1182
-13
🇪🇸 Poles · Spain
1121
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,283 9:24 23:52 40:46 ⚔ Archers into Skirms
46 1,883 10:19 27:16 — ⚔ Scouts into Archers
42 1,742 9:23 24:01 38:08 ⚔ Archer Rush
36 1,486 9:36 24:59 — ⚔ Scout Rush
26 1,046 10:42 27:37 — ⚔ M@A Rush
22 904 9:05 21:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,535 6,937 10,045 200 35,717 38,079
10,275 12,742 10,380 900 34,297 36,882
11,990 10,065 5,145 325 27,525 32,054
13,835 7,540 4,945 300 26,620 30,618
11,085 4,155 2,770 0 18,010 19,731
5,200 5,859 1,015 505 12,579 13,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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