AoeStats
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Arena

511321407Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 31m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
971
+14
🇩🇪 Turks · Germany
910
+18
vs
🇦🇷 Inca · Argentina
956
-17
🇪🇸 Romans · Spain
907
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 968 11:46 15:31 — ⛏ Fast Castle
30 943 10:18 18:01 — ⛏ Fast Castle
15 466 10:47 15:12 — ⛏ Fast Castle
14 442 11:44 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,155 4,560 2,205 1,400 15,320 17,530
6,365 5,795 2,140 355 14,655 16,337
4,890 4,720 1,565 1,745 12,920 14,102
4,000 1,925 895 1,325 8,145 8,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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