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Arena

512675847Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 56m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
737
+12
🇹🇼 Celts · Taiwan
735
+12
🇹🇼 Khmer · Taiwan
680
+14
🇹🇼 Huns · Taiwan
594
+17
vs
🇦🇷 Bohemians · Argentina
672
-15
🇫🇷 Bulgarians · France
659
-15
🇺🇸 Persians · United States
645
-14
🇲🇽 Cumans · Mexico
578
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,478 13:32 21:18 34:06 ⛏ Fast Castle
22 1,270 9:31 16:32 27:01 ⛏ Fast Castle
20 1,136 12:36 17:28 35:12 ⛏ Fast Castle
20 1,140 11:13 19:44 32:47 ⚔ FC into Scouts
13 748 10:00 17:32 33:10 ⛏ Fast Castle
11 639 12:26 18:40 31:43 ⛏ Fast Castle
11 628 12:44 26:37 53:32 ⛏ Fast Castle
9 528 14:44 22:48 35:35

Resources

Player Food Wood Gold Stone Spent Collected
33,845 20,625 16,155 3,775 74,400 104,983
32,450 8,745 20,950 750 62,895 67,818
18,920 21,985 10,100 2,655 53,660 56,631
18,320 7,495 9,645 3,155 38,615 41,710
11,945 14,430 7,370 2,800 36,545 43,888
18,785 7,000 5,645 2,605 34,035 49,774
11,915 9,773 8,725 2,070 32,483 43,265
10,725 7,285 4,920 1,600 24,530 34,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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