AoeStats
← Looting

African Clearing

512674545Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 6m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Britons · Portugal
766
+16
🇫🇷 Khmer · France
752
+17
🇫🇷 Burgundians · France
735
+18
🇩🇪 Goths · Germany
649
+21
vs
🇨🇳 Khitans · China
842
-21
🇨🇳 Poles · China
814
-20
🇨🇳 Mongols · China
775
-18
🇺🇸 Bulgarians · United States
658
-13
Player eAPM Actions Feudal Castle Imperial Opening
12 74 — — —
12 78 — — —
8 49 — — —
6 37 — — —
1 8 — — —
1 9 — — —
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 575 50 100 1,125 378
400 450 0 100 950 272
0 378 0 100 478 10
0 275 0 100 375 140
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.