AoeStats
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MegaRandom

512658358Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 47m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
682
+9
🇺🇸 Dravidians · United States
647
+11
🇬🇧 Romans · United Kingdom
377
+21
🇬🇧 Spanish · United Kingdom
372
+22
vs
🇫🇷 Bulgarians · France
665
-21
🇨🇳 Georgians · China
491
-15
🇨🇭 Inca · Switzerland
470
-14
🇨🇦 Khmer · Canada
434
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,361 13:24 24:10 35:52 ⛏ Fast Castle
18 856 12:14 18:51 — ⛏ Fast Castle
12 551 24:13 29:37 — ⛏ Fast Castle
11 535 14:21 20:07 32:31 ⛏ Fast Castle
9 438 13:42 29:11 — ⚔ M@A into Scouts
8 377 17:31 28:41 — ⚔ Drush FC
7 353 11:09 26:27 40:46
6 282 13:11 24:04 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,310 6,485 5,895 2,150 27,840 32,942
12,450 5,185 4,135 5,050 26,820 35,404
11,500 4,050 4,710 650 20,910 23,925
7,175 10,330 1,300 1,255 20,060 20,364
9,325 5,715 2,375 1,220 18,635 21,714
9,450 4,530 2,740 860 17,580 19,870
5,935 5,385 2,130 2,890 16,340 18,392
7,390 4,920 2,355 1,095 15,760 21,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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