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Coastal Forest

512634657Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 37m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
632
+15
🇸🇪 Koreans · Sweden
604
+16
🇬🇧 Portuguese · United Kingdom
598
+16
🇷🇴 Byzantines · Romania
593
+17
vs
🇨🇳 Persians · China
646
-18
🇨🇳 Lithuanians · China
632
-17
🇨🇳 Hindustanis · China
587
-15
🇧🇷 Chinese · Brazil
566
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,151 12:40 20:20 34:58 ⛏ Fast Castle
23 875 13:04 21:46 33:34 ⛏ Fast Castle
15 549 11:30 21:15 33:04 ⛏ Fish Boom FC
15 560 12:12 23:50 — ⛏ Fish Boom FC
14 522 11:24 21:19 32:35 ⛏ Fast Castle
12 460 13:46 19:09 28:50 ⛏ Fast Castle
10 383 10:52 18:16 — ⛏ Fast Castle
6 240 11:38 21:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,815 12,170 4,370 1,770 27,125 30,755
10,950 9,530 2,915 250 23,645 31,571
10,300 8,250 4,355 650 23,555 25,816
9,230 5,155 4,145 2,050 20,580 21,926
9,810 6,200 2,555 1,400 19,965 23,870
9,165 6,240 2,890 1,600 19,895 21,162
8,435 7,160 1,865 1,385 18,845 23,097
4,975 6,255 1,420 1,950 14,600 20,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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