AoeStats
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Arabia

511754975Analyzed
4v4 RM · 9d ago on Oct 6, 2026· 39m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
655
+12
🇦🇺 Bulgarians · Australia
641
+12
🇺🇸 Goths · United States
638
+12
🇦🇷 Teutons · Argentina
592
+14
vs
🇫🇮 Romans · Finland
604
-14
🇪🇸 Bulgarians · Spain
565
-13
🇮🇩 Wei · Indonesia
557
-13
🇪🇸 Spanish · Spain
488
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 794 11:41 26:21 39:05 ⚔ Scout Rush
17 660 11:04 22:09 36:45 ⚔ Archer Rush
16 652 12:54 26:21 39:40 ⚔ Archer Rush
15 581 12:35 20:33 —
13 531 9:33 20:14 33:50 ⛏ Fast Castle
11 419 11:14 23:32 —
6 256 13:42 — — ⚔ M@A Rush
5 191 12:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,875 8,805 4,185 2,165 26,030 28,828
14,160 5,843 3,925 1,400 25,328 29,032
9,805 6,510 3,715 2,820 22,850 24,528
8,320 7,825 2,590 1,530 20,265 22,125
7,525 4,760 2,420 850 15,555 20,453
5,360 4,542 600 450 10,952 13,131
3,955 2,975 450 125 7,505 8,684
3,405 1,690 250 125 5,470 6,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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