AoeStats
← freewayhart

Arabia

511798109Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 25m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1031
+12
🇩🇪 Jurchens · Germany
1009
+13
vs
🇭🇰 Franks · Hong Kong SAR China
959
-12
🇵🇪 Sicilians · Peru
942
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 577 10:08 21:54 — ⚔ Scout Rush
19 472 9:40 23:04 —
19 483 15:37 — —
19 494 9:44 22:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,405 4,167 1,400 0 11,972 12,466
5,895 3,125 940 100 10,060 10,937
4,220 3,495 550 345 8,610 10,172
3,060 1,935 100 470 5,565 5,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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