AoeStats
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Arabian Desert

515498063Analyzed
1v1 RM · 15d ago on Oct 22, 2026· 50m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1469
+19
vs
🇺🇸 Maya · United States
1529
-19
Player eAPM Actions Feudal Castle Imperial Opening
78 3,987 8:39 21:35 35:20 ⚔ Archer Rush
54 2,776 9:24 25:12 42:17 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,710 12,055 8,470 625 41,860 42,699
11,775 10,901 10,510 2,375 35,561 36,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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