AoeStats
← SirEdward

Black Forest

508998313Analyzed
3v3 RM · 25d ago on Sep 25, 2026· 52m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Danes · Pakistan
1233
+11
🇵🇰 Lithuanians · Pakistan
1214
+12
🇦🇺 Italians · Australia
1152
+14
vs
🇨🇷 Britons · Costa Rica
1179
-15
🇨🇴 Portuguese · Colombia
1087
-11
🇦🇷 Mongols · Argentina
1085
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,203 12:05 20:29 30:43 ⛏ Fish Boom FC
32 1,691 13:44 19:09 35:16 ⛏ Fast Castle
30 1,550 12:32 19:22 33:16 ⛏ Fast Castle
29 1,508 14:37 19:18 35:09 ⛏ Fast Castle
24 1,282 11:47 16:00 30:46 ⛏ Fast Castle
18 967 14:01 22:19 30:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,210 22,623 17,815 4,470 82,118 99,237
21,010 27,716 16,330 4,660 69,716 88,529
28,730 12,053 19,835 2,875 63,493 78,602
19,245 19,002 14,805 3,505 56,557 58,181
14,525 18,060 13,135 6,315 52,035 69,836
18,580 18,164 9,300 4,115 50,159 58,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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