AoeStats
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Nomad

511333759Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 48m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1412
+14
🇺🇸 Persians · United States
1365
+16
vs
🇩🇪 Bengalis · Germany
1432
-17
🇦🇷 Khmer · Argentina
1306
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,400 13:34 17:05 35:15 ⛏ Fish Boom FC
46 2,232 12:53 17:54 35:54 ⛏ Fish Boom FC
41 1,995 12:52 19:57 39:32 ⛏ Fish Boom into Fire Galleys FC
33 1,602 12:28 19:09 39:14 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,305 12,255 11,805 3,550 48,915 52,516
17,325 14,612 11,195 2,260 45,392 45,324
17,200 13,075 7,220 1,530 39,025 41,363
10,905 9,977 5,445 2,620 28,947 29,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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