AoeStats
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Arabia

511452989Analyzed
3v3 RM · 4d ago on Oct 5, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1320
+9
🇦🇷 Britons · Argentina
1310
+10
🇦🇷 Japanese · Argentina
1173
+15
vs
🇺🇸 Georgians · United States
1198
-13
🇺🇸 Britons · United States
1145
-11
🇨🇱 Varangians · Chile
1140
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,769 9:05 24:33 39:00 ⚔ Archer Rush
43 2,250 11:09 18:51 46:06 ⛏ Fast Castle
37 1,922 9:09 19:08 31:52 ⚔ Scout Rush
37 1,939 10:00 21:27 40:56 ⚔ M@A into Skirms
36 1,917 11:05 23:47 48:24 ⚔ Skirmisher Rush
19 1,022 10:48 18:24 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,205 14,563 17,740 1,900 61,408 78,674
17,870 15,393 5,000 3,155 41,418 48,752
18,340 12,879 8,430 1,175 40,824 52,116
17,500 11,409 6,465 1,445 36,819 40,178
16,500 7,788 9,045 3,450 36,783 38,984
13,080 12,093 9,740 200 35,113 45,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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