AoeStats
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African Clearing

511445511Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1294
+14
🇦🇷 Mongols · Argentina
1283
+15
🇦🇷 Japanese · Argentina
1133
+22
vs
🇦🇷 Huns · Argentina
1322
-20
🇦🇷 Dravidians · Argentina
1272
-18
🇦🇷 Malians · Argentina
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,793 11:53 17:00 40:04 ⛏ Fast Castle
38 1,582 13:39 17:10 — ⛏ Fast Castle
36 1,490 12:44 19:21 —
28 1,168 13:12 23:23 — ⚔ M@A into Skirms
27 1,106 13:24 18:16 — ⛏ Fast Castle
23 941 15:00 21:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,080 12,619 4,960 5,150 39,809 46,182
15,635 7,118 2,890 3,000 28,643 31,681
7,150 8,907 7,410 300 23,767 26,520
8,775 7,975 4,055 850 21,655 22,619
7,985 6,306 1,870 1,030 17,191 18,831
7,015 3,750 2,350 200 13,315 16,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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