AoeStats
← Alvaro95

Pilgrims

514534902Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 19m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
813
+14
🇺🇸 Spanish · United States
798
+14
vs
🇪🇸 Khmer · Spain
766
-14
🇪🇸 Byzantines · Spain
759
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 341 11:24 — —
16 314 11:17 17:30 — ⛏ Fish Boom FC
12 226 13:10 — — ⛏ Fish Boom into Fire Galleys FC
10 199 11:39 19:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,035 2,872 780 1,400 8,087 7,498
2,950 2,672 380 100 6,102 6,677
2,810 2,596 270 100 5,776 6,192
2,450 2,671 300 100 5,521 6,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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