AoeStats
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Arena

514123969Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 32m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Jurchens · Türkiye
823
+14
🇹🇷 Berbers · Türkiye
811
+14
🇹🇷 Turks · Türkiye
737
+17
🇹🇷 Teutons · Türkiye
718
+19
vs
🇬🇧 Sicilians · United Kingdom
807
-17
🇪🇸 Italians · Spain
789
-17
🇳🇴 Byzantines · Norway
746
-15
🇹🇷 Romans · Türkiye
745
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 874 9:42 15:04 — ⛏ Fast Castle
19 613 10:32 25:43 — ⚔ Towers FC
16 511 14:58 — — ⚔ Archer Rush
16 513 9:37 22:46 — ⛏ Fast Castle
15 491 11:42 22:12 — ⛏ Fast Castle
13 414 11:37 26:39 —
11 364 13:04 27:09 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,995 4,225 1,500 750 14,470 17,024
6,195 4,708 2,350 750 14,003 15,937
6,050 5,710 1,415 755 13,930 16,118
7,385 4,390 785 750 13,310 14,665
7,120 3,811 1,100 630 12,661 14,855
6,750 4,825 450 225 12,250 13,289
4,795 2,755 615 250 8,415 9,508
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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