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Arena

514550786Analyzed
4v4 RM · 17h ago on Oct 18, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
761
+9
🇦🇷 Lithuanians · Argentina
749
+10
🇬🇧 Portuguese · United Kingdom
715
+11
🇹🇷 Italians · Türkiye
660
+13
vs
🇷🇺 Danes · Russia
653
-13
🇦🇷 Saxons · Argentina
606
-11
🇪🇸 Dravidians · Spain
577
-10
🇩🇪 Byzantines · Germany
563
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,719 11:07 31:10 46:35
32 1,518 12:36 23:45 — ⛏ Fast Castle
30 1,426 8:42 18:08 29:46 ⛏ Fast Castle
23 1,077 13:01 21:14 37:02
18 857 11:30 19:56 39:21 ⛏ Fast Castle
16 776 13:10 20:52 44:10 ⛏ Fast Castle
16 755 11:27 21:51 33:55 ⚔ FC into Skirms
12 576 11:11 19:54 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 12,714 16,655 4,305 64,789 69,553
14,050 31,155 8,580 2,520 56,305 63,124
20,930 19,645 14,080 1,420 56,075 60,700
13,800 20,580 16,310 4,050 54,740 61,019
20,710 11,075 10,545 2,165 44,495 46,049
17,955 12,080 6,905 2,800 39,740 46,568
14,855 17,105 6,830 855 39,645 46,657
18,535 10,540 5,860 1,500 36,435 42,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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