AoeStats
← Juanpa

Arabia

513264670Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 27m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
1214
+13
🇨🇱 Malians · Chile
1202
+14
🇨🇱 Ethiopians · Chile
1158
+16
vs
🇲🇽 Magyars · Mexico
1321
-20
🇲🇽 Franks · Mexico
1143
-14
🇺🇸 Persians · United States
999
-25
Player eAPM Actions Feudal Castle Imperial Opening
39 1,093 9:20 23:16 — ⚔ Scouts into Archers
39 1,074 10:06 20:22 — ⚔ Scout Rush
31 873 9:28 21:08 — ⚔ Scouts into Skirms
31 864 9:30 24:42 — ⚔ Scout Rush
26 733 10:32 23:35 — ⚔ Archer Rush
8 225 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,685 6,118 1,640 100 13,543 14,456
7,000 3,729 2,345 200 13,274 14,666
5,695 4,238 2,450 100 12,483 12,985
4,560 4,549 2,315 100 11,524 12,588
5,090 5,101 625 200 11,016 12,194
2,600 1,687 50 0 4,337 5,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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