AoeStats
← Juanpa

Arabia

513259862Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 27m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1207
+15
1166
+16
🇨🇱 Malay · Chile
1128
+18
vs
🇲🇽 Magyars · Mexico
1344
-23
🇲🇽 Franks · Mexico
1159
-16
🇺🇸 Persians · United States
1026
-27
Player eAPM Actions Feudal Castle Imperial Opening
37 1,008 10:47 15:04 — ⛏ Fast Castle
33 903 9:27 — — ⚔ Scouts into Skirms
30 806 9:43 22:20 — ⚔ Scout Rush
24 648 10:02 22:52 — ⚔ Scout Rush
22 586 9:46 24:37 — ⚔ Archer Rush
5 135 16:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,585 3,652 3,575 100 14,912 14,987
6,695 4,937 1,870 200 13,702 15,265
6,220 4,319 1,850 0 12,389 12,668
5,420 4,521 1,210 0 11,151 11,581
5,090 4,417 300 125 9,932 12,481
1,625 1,545 50 25 3,245 4,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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