AoeStats
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Arena

512478232Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 42m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1662
+11
🇩🇪 Vikings · Germany
1481
+18
vs
🇹🇷 Saracens · Türkiye
1584
-16
🇧🇷 Teutons · Brazil
1511
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,853 10:29 14:02 27:48 ⛏ Fast Castle
43 1,851 10:29 14:29 33:02 ⛏ Fast Castle
32 1,374 10:03 13:51 32:53 ⛏ Fast Castle
26 1,112 9:19 14:23 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,485 19,765 15,190 2,550 62,990 75,107
22,110 17,925 6,710 2,350 49,095 56,076
21,385 14,280 8,270 2,930 46,865 48,810
21,050 10,540 11,890 965 44,445 53,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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